SFX plus General Improvements


Today's Update to Sands of Scorpio Demo brings several new improvements among them new sound effects for the player, attack and run 

In addition to the new sfx here are some of the other changes:

  • fixed a bug that caused the player to not jump as high while running left
  • Player now moves with the platform when on horizontally moving platforms
  • Pushable rocks should no longer get lost in the background
  • All levers should now have proper animations and sound
  • Gates can now no longer be walked through while closed
  • Extra foreground and background visual elements have been added 


    I'd also like to say a huge thank you to Calfuron who's feedback on discord has been exceptionally helpful!


    More updates coming soon

    Files

    Sands of Scorpio Demo Browser.zip Play in browser
    Dec 01, 2020

    Get Sands of Scorpio Demo

    Comments

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    (+1)

    Awesome Update! I feel like you re-balanced how the stamina bar works - I felt like I could jump more often, and that felt good! One thing I struggled with was some of the platforming. In some cases I couldn't tell when a platform was about to change direction - maybe a slight pause or something would be nice. Then there was another spot where I think I was supposed to jump left off of a platform to get to another one that was off screen. I always missed it by a smidge - maybe I wasn't supposed to do that? But if I was, it was hard because I couldn't see where I had to go.

    Anyway, great progress Kray8Games!

    Thanks for the feedback,  You'll be able to jump even more in the next update!
    I think I'll add a slight pause when a platform reaches the end of its travel, just before the direction change,
    Depending on where exactly you were the answaer to that last point might differ....