SFX plus General Improvements
Sands of Scorpio Demo » Devlog
Today's Update to Sands of Scorpio Demo brings several new improvements among them new sound effects for the player, attack and run
In addition to the new sfx here are some of the other changes:
- fixed a bug that caused the player to not jump as high while running left
- Player now moves with the platform when on horizontally moving platforms
- Pushable rocks should no longer get lost in the background
- All levers should now have proper animations and sound
- Gates can now no longer be walked through while closed
- Extra foreground and background visual elements have been added
I'd also like to say a huge thank you to Calfuron who's feedback on discord has been exceptionally helpful!
More updates coming soon
Files
Sands of Scorpio Demo Browser.zip Play in browser
Dec 01, 2020
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Sands of Scorpio Demo
Zodiac themed metroidvania
Status | Canceled |
Author | Kray8Games |
Genre | Platformer, Puzzle |
Tags | Exploration, Low-poly, Metroidvania, Nonlinear |
Languages | English |
More posts
- Universal Expansion Update!Jan 01, 2021
- First NPC comes with bug fixes for ChristmasDec 24, 2020
- Brighter, Faster, Stronger, Better! ( Minor tweaks and Improvements)Dec 12, 2020
- Visual OverhaulDec 10, 2020
- New ways to die (Filling the level)Dec 09, 2020
- Menus and more audioDec 07, 2020
- A few small updates Plus new objects.Dec 04, 2020
- Wall Climb Power UpDec 03, 2020
- First Gameplay demo now Live!Nov 30, 2020
Comments
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Awesome Update! I feel like you re-balanced how the stamina bar works - I felt like I could jump more often, and that felt good! One thing I struggled with was some of the platforming. In some cases I couldn't tell when a platform was about to change direction - maybe a slight pause or something would be nice. Then there was another spot where I think I was supposed to jump left off of a platform to get to another one that was off screen. I always missed it by a smidge - maybe I wasn't supposed to do that? But if I was, it was hard because I couldn't see where I had to go.
Anyway, great progress Kray8Games!
Thanks for the feedback, You'll be able to jump even more in the next update!
I think I'll add a slight pause when a platform reaches the end of its travel, just before the direction change,
Depending on where exactly you were the answaer to that last point might differ....